FREE DEMO OUT 16 OCT 2026 · 3+ HOURS · 9 LANGUAGES · 1998 TOKYO
Rain98 Guide

Rain98 demo guide

Rain98the 1998 Tokyo demo, decoded

A three-hour demo, a girl who wants the world to end, and everything the studio has actually said about it.

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Official Rain98 key art: two silhouetted figures under a blue-lit rainy cityscape
Official Rain98 key art
DemoFree, out now
Demo length3+ hours
Languages9 in demo / 15 full
Full release2026, no date
VoiceJapanese, Rio Tsuchiya
First night in the flat

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Rain98 is a Lo-Fi psychological suspense game from C#4R4CT3R in which you share a flat in 1998 Tokyo with Reina Amehara, a girl who calls herself Angolmois and wants the world to end. It plays as a visual novel with adventure sections bolted on: you read the story, take her requests, walk the rainy streets of Shibuya, and fill her Angel Passport with stickers — the ritual meant to finish the world off.

The free demo unlocked on Steam on 16 October 2026: from the opening of the story to the first half of Chapter 2, over three hours in nine languages. The full game is still a 2026 release with no firm date, expected to run 10 to 15 hours. This site covers the demo as it is now, plus everything the studio has said about what comes next.

Official Rain98 screenshot: a bright blue-lit street scene from the demo build

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Before you install

QuestionAnswer
CostThe demo is free; the full game has no Steam price yet
Size and specs6 GB storage, Windows 10, Intel Core i5-8250U, 8 GB RAM, Intel UHD Graphics 620
Languages in the demoNine: English, Japanese, Simplified and Traditional Chinese, Korean, French, German, Brazilian Portuguese, Latin American Spanish
VoiceJapanese is the language with full audio support
How longThree hours and up, ending in the first half of Chapter 2
ControllerFull controller support, plus DualSense support in the demo
StreamingExplicitly allowed, monetised or not

The two halves of every session

Rain98 alternates between two modes, and knowing which one you are in explains its pacing.

Novel segments are where the story lives: you read, answer Reina, and watch the mood of the flat shift. Adventure segments open the world up — you leave the apartment, walk 1998 Shibuya, and interact with shops and objects. Piecework, chores and sticker chances all sit on the adventure side.

Money is not decoration: the store page says piecework at home covers living expenses, and that earning enough makes your days with Reina livelier.

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