Rain98 demo walkthrough: from the opening night to Chapter 2

Play the opening novel segment, explore the flat, start the piecework job early and go out with Reina when she asks — the demo ends in the first half of Chapter 2 regardless of order.
The demo runs from the opening of Rain98 to the first half of Chapter 2, and it is built from alternating novel segments and adventure segments. This walkthrough takes you through what there is to do in that window, how the systems hook together, and how to tell when you have reached the end of the current build.
The shape of the demo
| Stretch | What you are doing |
|---|---|
| Opening | Novel segments introduce the premise, Reina and the flat |
| Everyday loop | Novel beats plus adventure segments at home: piecework, tidying, poking around |
| Going out | Adventure segments in 1998 Shibuya, walked with Reina |
| Chapter 2 (first half) | The second chapter begins and the demo stops partway through |
The demo does not separate story from gameplay into blocks: reading moves you into an interactive stretch, and that stretch feeds back in. Money earned at the piecework desk changes what you can do; stickers earned with Reina move the ritual forward.
Your first session, in order
- Play the opening novel segment without rushing. It sets up Reina, the flat and the ritual, and the demo does not repeat it later.
- Learn the apartment before you leave it. Interacting with what is in the flat is how the demo teaches its own systems, and it is where several sticker opportunities hide.
- Work the piecework job early. Money buys access and comfort later, and the minigame is repeatable.
- Go out with Reina when she asks. The Shibuya segments are the demo's most distinctive material.
- Keep an eye on the Angel Passport. Stickers accumulate as you do things for her, and the passport is the clearest progress readout the demo gives you.
There is no timer and no fail state, so the order above is about pacing. Players who skip the apartment and minigames report a much shorter run.
Money, stickers and the ritual
Two systems run underneath the whole demo.
Piecework at home covers living expenses. Earning enough makes your days with Reina more fun, so money is a pacing gate rather than a score.
The Angel Passport is the emotional progression. Whenever you do something special for Reina, you receive a sticker for her passport, and each sticker moves the ritual to end the world forward. It is also the demo's clearest list of what you have already done.
Both loops have their own pages: money and Angel Passport stickers.

Knowing when the demo ends
The current build stops in the first half of Chapter 2. The ending is a cliff rather than a conclusion, and the studio has already said the demo will be updated to cover the whole chapter. If you reach a scene that feels like a hard stop rather than a chapter break, you have hit the end of the current build — you have not missed a route or a hidden option.
What players say is worth seeing
Reviews single out the rain and Lo-Fi music, the animated novel presentation, the two city areas and the minigames.
After the demo
The full game is expected to run 10 to 15 hours when it arrives in 2026. Release date and platforms tracks the official statements, and FAQ collects the questions the demo raises.
FAQ
How far does the demo go?
From the beginning of the story to the first half of Chapter 2.
Can I miss content in the demo?
The demo has no fail states and no permanently missable scenes — stickers, money and apartment interactions stay available while you are inside the build.
What should I do first in Rain98?
Play the opening novel segment, then explore the apartment and try the piecework job before heading out into Shibuya.



