Rain98 chapters and choices

The demo covers the first chapter and the first half of Chapter 2; choices affect how you spend your days and how the story develops, and the studio has not published an ending count.
Rain98 splits its story into chapters, and the demo stops partway through the second one. This page covers how the story is divided, what a "choice" means in a game like this, and what the studio has and has not said about endings.
How far the demo goes
| Coverage | |
|---|---|
| Demo (current build) | Start of the story → first half of Chapter 2 |
| Demo (announced update) | Start of the story → end of Chapter 2, continuing from your existing progress |
| Full game | Expected 10 to 15 hours when it releases in 2026 |
The build boundary is the single most useful thing to know before you play. Reaching the end of the demo does not mean you missed a route; it means you reached the point where the developers cut the sample.
What choices actually do
The store page's one-line summary of the story ends with its most loaded claim: two lonely youths will change the world with their choices. In practice that shows up in two places in the demo.
Dialogue choices decide how you answer Reina — whether you engage, deflect or push — and the game tracks the kind of life you are building together rather than showing you a visible morality meter. Structural choices are about where you put your days: work, apartment, the streets, or her. Those are the ones that change what you see, because the demo's sticker opportunities and small scenes live in the interactive stretches. Play it as a game about how you spend time, and the choice system makes more sense than if you treat it as a dialogue tree to optimise.
The demo does not advertise branch maps or ending variations inside the build, and the store page frames the choices as world-level rather than route-level: not "which girl", but "what happens to the world".
Endings: what is known
The studio has not published a count of endings, route names, or the conditions for any of them — not on the store pages, not in its launch announcement, and not in the director's messages. We are not going to invent a list to fill this page. What is known is:
- Choices are described as consequential to the world, not cosmetic.
- The ritual that ends the world advances through the Angel Passport, so progression is framed around the relationship rather than a branching flowchart.
- The demo's own final stretch is the subject of most of the demo's negative reviews, which suggests the story is not trying to be comfortable.
Where the demo stops
The current build ends in the first half of Chapter 2, and the studio has said an update will complete the chapter and let players continue from where they stopped. If your last save sits at a scene that feels abrupt, that is the boundary — and it is the one part of the demo the developers have already promised to extend.

FAQ
How many chapters does Rain98 have?
The demo covers the first chapter and the first half of the second. The full game's chapter count has not been published.
Does Rain98 have multiple endings?
The studio has not published an ending count or conditions. Choices are described as world-changing, but no ending list exists in the official material.
Do choices matter in Rain98?
Yes — the store page's own summary says the two leads change the world with their choices, and dialogue choices plus how you spend your days are the two places they appear.
Where does the demo end?
In the first half of Chapter 2. A planned demo update will extend the build to the end of the chapter.
Can I keep playing after the demo's ending?
No — the build ends there. The announced update will let you continue from the point you reached.



