Rain98's Angel Passport: how stickers work

The Angel Passport is Reina's sticker book — doing something special for her earns a sticker, and each sticker advances the ritual to end the world.
The Angel Passport is Reina's sticker book, and it is the closest thing Rain98 has to a progression screen: whenever you do something special for her, you receive a sticker for the passport, and every sticker moves the ritual to end the world one step further along.
How the passport works
| Piece | What it does |
|---|---|
| Angel Passport | Reina's sticker book, and the record of what you have done together |
| Stickers | Earned by doing something special for her, in novel and adventure segments alike |
| The ritual | Progresses as stickers accumulate — the stated goal being a shared past with no future after it |
The store page frames the whole system in one line: you build small, special memories with Reina so that enough shared past guarantees there is no future left. That is the game's inversion in miniature — the closer you get to her, the closer the world comes to ending.
Where stickers come from
Stickers are not bought and they are not random drops. They arrive from spending time on Reina rather than on yourself:
- Requests she makes. Taking on whatever she asks is the primary source, and the store page describes requests as coming at you throughout the story.
- Time spent in the flat. Interactions around the apartment count — looking at what she keeps around her, tidying, being present.
- Work you do for the household. The piecework job keeps the lights on, and money changes what the two of you can do. Players of the demo describe the money loop and the sticker loop as running in parallel rather than competing.
- Going out together. The 1998 Shibuya exploration sections are adventure-segment time with her, and they build the same shared history.

Why it matters more than a collectible
Most games treat a sticker book as a checklist. Here the passport is the plot. The studio's own description makes the ritual and the relationship the same mechanic: enough memories and the world ends. That means the passport is also the honest answer to "how far along am I?" — more than the chapter number, it tells you how much of Reina's trust you have actually earned.
It also means the demo's three hours are not filler between story beats. Sticker opportunities sit in the interactive stretches, which is why players who skip the apartment and the minigames come away having seen a thinner version of the same story.
A note on what the demo tracks
The current demo build lets you earn stickers from the start of the story through the first half of Chapter 2 — the same window the build covers. There is no published sticker count for the demo or for the full game, so treat any numbered list you see elsewhere cautiously; the studio has not released one.
FAQ
What is the Angel Passport in Rain98?
It is Reina's sticker book. Doing something special for her earns a sticker, and stickers progress the ritual to end the world.
How do you get stickers?
By spending time on Reina — taking her requests, exploring with her, looking after the flat and the household rather than chasing the main thread only.
Do stickers affect the ending?
The passport is described by the studio as the route by which the ritual advances, so it is central to progression rather than cosmetic.
Can you lose stickers?
Nothing in the store material or the demo suggests stickers can be lost or expire; they accumulate as you play.



